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The path

Build 05 · Blocked

A refinement loop, and the point where it starts drifting

Implement self-refinement on a small model. Run it long enough to find where extra passes stop helping and start degrading the answer.

Blocked
State
5 / 6
Route step
0
Notes

Time — about a week

Done when

A state a stranger could check

The loop runs, the drift is reproducible, and it is playable by someone who did not build it.

Why it is harder — First build with an interactive artifact — someone else has to be able to operate it.

Where it sits

After Build 03 · What a marginal dollar of test-time compute actually buys — Drift is only visible against a measured baseline.

Shipping it opens 11 Teach a small model to reason, with rewards you chose

What it reads

Just enough to unblock the next step

What it ships

  • GameA self-refinement loop, playable
  • NotebookWhere the refinement loop stops paying

Teach it back

If it cannot be explained plainly, it was not learned
  1. 1Explain itExplain what you built to a friend who has never seen it. Plain words, no jargon, five sentences at most.
  2. 2Predicted vs realWhat you expected to happen, what actually happened, and why the two differ.
  3. 3Where it breaksThe question about it you still cannot answer, and the point where your explanation stops working.
  4. 4KeepThe one number, rule or picture worth keeping. It becomes a bottle and gets re-tested.

Notes

From the Learning LogThe notebook →

No notes on this build yet.

How a note lands here

A note is a Learning Log entry with the tag study-self-refine-loop. It is written in Connor's words, filed as a draft, and appears here once it is published from the admin queue. One note can carry several build tags.